As part of building a fleet, each player must choose three objective cards, one from each category: Assault (red), Defense (yellow), Navigation (blue).
#Star wars armada fleet builder upgrade#
( In a regular game with 400 FP total you could equip up to 4 aces.) Armada 1.5: A fleet can contain one ace ( unique squadron with defense tokens) for each 100 of the agreed fleet-point total.( For example, if playing a 200-point game, a fleet could contain 67 points of squadrons, even if the total cost of that fleet was only 190. A fleet cannot spend more than one third of the fleet point total, rounded up, on squadrons.Players may build fleets of any fleet point total as long as they both agree on the total.The standard fleet point total (for tournaments) is 400 points.A fleet must have one flagship and cannot have more than one flagship.A fleet of either of those factions can equip that card. Some cards have a dual faction affiliation, indicated by a split faction symbol that shows both of the factions that card is affiliated with (e.g.It cannot contain any ships, squadrons, or upgrades that are aligned with another faction. A fleet must be aligned with a faction.The fleet point cost of each ship, squadron, and upgrade is printed in the lower-right corner of the card. 2.5 Each fleet must also abide by the following additional restrictions:įleet Points are always shown at the lower right corner.Įach player builds a fleet by choosing ships, squadrons, and upgrade cards whose total fleet point cost does not exceed the total agreed upon by the players.